Pete Hines says cross-platform play a necessity for The Elder Scrolls: LegendsBethesda VP calls feature “essentially non-negotiable” in bringing the game to new platformsRebekah ValentineSenior Staff WriterMonday 13th August 2018Share this article Recommend Tweet ShareCompanies in this articleBethesda SoftworksSony Interactive EntertainmentSony has remained resolute in not allowing cross-platform play for even enormous titles like Fortnite and Minecraft, despite its competition’s willingness to throw open the doors on certain titles. Now, Bethesda seems poised to dig in its heels on the issue for one game: The Elder Scrolls: Legends.In an interview with Game Informer at QuakeCon, Hines repeatedly emphasized the importance of the feature to the Legends experience, stating that both cross-platform play and progress were necessary for the game to be what it was.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “We cannot have a game that works one way across everywhere else except for on this one thing,” Hines said. “The way the game works right now on Apple, Google, Steam, and Bethesda.net, it doesn’t matter where you buy your stuff, if you play it on another platform that stuff is there. It doesn’t matter what platform you play on, you play against everyone else who is playing at that moment. There’s no ‘Oh, it’s easier to control, or it has a better framerate on this system.’ It’s a strategy card game. It doesn’t matter.”When pressed on the issue referencing Sony’s reluctance to allow games such as Fortnite, Minecraft, and Ark: Survival Evolved to incorporate cross-platform features with PlayStation releases, Hines stopped barely short of saying that if Sony wouldn’t allow it, the game couldn’t release on PS4. “We continue to talk to all of our platform partners,” he continued. “But those [terms] are essentially non-negotiable. We can’t be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else. That is counter to what the game has been about.”Hines wouldn’t specifically call out Sony himself, but reiterated that Bethesda is being clear with its partners about the necessity of the feature as the game nears console release later this year. Last month, Todd Howard noted the frustration of working with Sony on cross-platform play and cited the company as the reason Fallout 76 would have to skip the feature.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesSony’s cross-play deal seems a smart solution to a complex problem | OpinionThe royalty Sony and Epic agreed to open up cross-play on PlayStation has caused anger – but it’s a nuanced response to the growing complexity of the industry’s revenue modelsBy Rob Fahey 5 days agoSony facing lawsuit over PlayStation Store exclusivityPlatform holder stopped allowing third party stores to sell digital downloads in 2019By Danielle Partis 6 days agoLatest comments (1)Paul Jace Merchandiser 2 years ago “Hines wouldn’t specifically call out Sony himself….”Then allow me by repeating what I posted in that above mentioned Fallout 76 post:There is a really simple solution to all of this. Developers can easily tell all the platform holders that in the matter of cross- play, you either do it with everyone participating or you do it with no one. There. Problem solved. 0Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now.
One month left to win a GamesIndustry.biz UK Best Places To Work AwardRequest your surveys now for a chance to take part in the free eventChristopher DringHead of Games B2BFriday 17th July 2020Share this article Recommend Tweet ShareThere is just under a month left to take part in the UK GamesIndustry.biz Best Places To Work Awards.The event is part of our GI Live series of shows. It is free to take part and open to all UK games companies — including developers, publishers, retailers and service companies. Submissions require an employer survey to be filled in, and for employees to complete a staff survey. This can take several weeks, and both parts of the awards need to be completed by Thursday, August 13th.To request the forms, click here.The winners of the awards will be revealed during a special digital event on Friday, September 18th. Alongside an awards ceremony, the event will feature talks on topic such as handling abuse allegations, the impact of COVID-19 on the workplace and improving the diversity of your teams. The event is presented by Amiqus, and also sponsored by Playground Game. You can register for a free ticket here. The Best Places To Work Awards badges will be awarded to all companies who score highly in the surveys. We will also hand out special awards for excellence in diversity, health & wellbeing, learning & development, CSR (Corporate Social Responsibility) and Crisis Management (a new award following the pandemic). There will also be awards for the highest scoring small, mid-sized and large company and the UK’s best boss. Amiqus will also present a special G Into Gaming prize for diversity. The awards are judged via a two survey system — one for the employer to fill in and another for the employees. The results of those surveys determine whether you will receive one of our Best Places To Work badge. We’ve made some changes to this years survey to reflect the changing landscape, with input from experts in company culture, HR and recruitment. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games All responses are entirely confidential and deleted once the judging is complete. Businesses that do not receive a high enough score will not be named. Participant can receive a short report from us for a small fee (this is entirely optional) featuring their overall employee scores and how they compare so that they can identify any areas of improvement.If you’re interested in sponsoring this year’s event, contact [email protected] employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 53 minutes agoUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 4 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.